Final Fantasy X-2: Life is Such a Changing Art
December 6th, 2013 | by Fritz Fraundorf
It might seem impossible to remember, but at one point, revisiting the world of a previous Final Fantasy was unprecedented.
December 6th, 2013 | by Fritz Fraundorf
It might seem impossible to remember, but at one point, revisiting the world of a previous Final Fantasy was unprecedented.
November 5th, 2013 | by Andrew Vestal
The future of sex in games starts with a flower
October 31st, 2013 | by Nich Maragos
Minor Key Games released Eldritch last week, a first-person game that fuses Minecraft, roguelikes and the Cthulhu Mythos. As a
October 17th, 2013 | by Andrew Vestal
Games are about feeling powerless and never getting your way
October 14th, 2013 | by Andrew Vestal
This article contains significant spoilers regarding the conclusion of Brothers: A Tale of Two Sons. Howard Hawks famously described a
October 2nd, 2013 | by Fritz Fraundorf
Was Xenogears the start of an RPG revolution - or the end of an era
September 13th, 2013 | by Luana Rawlins
NOTE: This article covers major plot points of both Hate Plus and Analogue: A Hate Story. Beware of spoilers! Hate
September 13th, 2013 | by Nich Maragos
There’s been a boom lately in what Ryan North is calling, for legal reasons, “choosable-path adventures.” North successfully Kickstarted an
September 11th, 2013 | by Tyler Lolong
Anyone interested in history, religion, or other Humanities knows that studying the distant past is a difficult pursuit. Historians must
September 10th, 2013 | by Andrew Vestal
Christine Love announced Hate Plus with an amusing theme song: “It’s Not Ero!!” The warning wasn’t really necessary; after Analogue:
September 9th, 2013 | by Nich Maragos
When you reach a failure state in a lot of games-whether that’s a lost life, a trip back to the
September 6th, 2013 | by Andrew Vestal
Do games still distinguish between compulsion and fun? There’s a reason your memories of Assassin’s Creed, Tomb Raider, Bioshock: Infinite,
August 28th, 2013 | by Andrew Vestal
A game that never says no and only says yes
August 19th, 2013 | by Nich Maragos
SPOILER WARNING: The following is an in-depth discussion of certain aspects of Gone Home and should not be read until
August 15th, 2013 | by Nich Maragos
There’s a ghost in Gone Home. There are a lot of them. You may or may not hear them in
August 13th, 2013 | by Nich Maragos
I’ve never played a bad electronic implementation of Picross. Mario’s Picross, Illust Logic, Picross DS; they’ve all eaten up many
August 12th, 2013 | by Andrew Vestal
Brutalist architecture is a style of architecture most commonly associated with the failed socialist and communist states of Eastern Europe
August 8th, 2013 | by Nich Maragos
“The Yawhg will be here in six weeks,” you are told up front, “and no one expects it.” From there,
July 31st, 2013 | by Andrew Vestal
Everyone has a favorite Ghibli movie. (Well, they should.) Mine is different from most – it’s not even directed by
July 23rd, 2013 | by Cormac O'Connor
This is not a review of Alexander Bruce’s Antichamber. Certainly, you could deconstruct the game and assign it point scores