Games
Saints Row IV: Everything is Permitted
Published on August 28th, 2013 | by Andrew Vestal
A game that never says no and only says yes... Read More →
Published on August 28th, 2013 | by Andrew Vestal
A game that never says no and only says yes... Read More →
Published on August 20th, 2013 | by Andrew Vestal
Kaz Ayabe talks with us about Attack of the Friday Monsters! A Tokyo Tale, 1971, Ultraman, Western and Eastern nostalgia, and how the silent films of Yasujirō Ozu influenced the game design. Gaming Intelligence Agency: Was ... Read More →
Published on August 19th, 2013 | by Nich Maragos
SPOILER WARNING: The following is an in-depth discussion of certain aspects of Gone Home and should not be read until after completing the game. The player character of Gone Home is Kaitlyn Greenbriar. The center of ... Read More →
Published on August 15th, 2013 | by Nich Maragos
There’s a ghost in Gone Home. There are a lot of them. You may or may not hear them in the sounds of the Greenbriar mansion settling or the wind and rain howling outside, but you’ll ... Read More →
Published on August 13th, 2013 | by Nich Maragos
I’ve never played a bad electronic implementation of Picross. Mario’s Picross, Illust Logic, Picross DS; they’ve all eaten up many hours of my life and caused more sleepless nights than any other genre of game. But ... Read More →
Published on August 12th, 2013 | by Andrew Vestal
Brutalist architecture is a style of architecture most commonly associated with the failed socialist and communist states of Eastern Europe and the former USSR. Few people remember those concrete structures fondly; Prince Charles once quipped that ... Read More →
Published on August 8th, 2013 | by Nich Maragos
“The Yawhg will be here in six weeks,” you are told up front, “and no one expects it.” From there, you take control of two to four mechanically-identical characters, knowing to expect something-but not what. Once ... Read More →
Published on August 6th, 2013 | by Andrew Vestal
Irony be damned-these games are terrible. Terrible on purpose, but that doesn’t make them any more fun or playable. Erotic, ostensibly, though that’s highly debatable. Still, if they’re broken, it’s in the way all games used ... Read More →
Published on July 31st, 2013 | by Andrew Vestal
Everyone has a favorite Ghibli movie. (Well, they should.) Mine is different from most – it’s not even directed by Miyazaki. It’s Mimi o Sumaseba, released in English as Whisper of the Heart. The movie’s emphatically ... Read More →
Published on July 23rd, 2013 | by Cormac O'Connor
This is not a review of Alexander Bruce’s Antichamber. Certainly, you could deconstruct the game and assign it point scores for things like sound and presentation. You could do the same for the Mona Lisa or ... Read More →
Published on July 19th, 2013 | by Andrew Vestal
In James Patrick Kelly’s 1996 Hugo-winner novella “Think Like a Dinosaur,” humanity has been given the gift of the stars by a reptilian alien race: the Hanen, nicknamed “dinosaurs.” Most people think that interstellar travel works ... Read More →
Published on July 17th, 2013 | by Nich Maragos
The first thing I wanted to do after moving into Qwghlm (Qwghlm is the name of my town in Animal Crossing: New Leaf, after Neal Stephenson) was to help the museum reach 100% completion. More than ... Read More →
Published on July 17th, 2013 | by Andrew Vestal
The first time I played Final Fantasy V was almost 20 years ago, in 1995. The game, passed over for U.S. release, had already achieved legendary status. My friend had imported a copy for an unbelievable ... Read More →
Published on July 17th, 2013 | by Robert Outlaw
Civilization V, the latest in the longtime strategy gaming series, was designed with a modern board game style approach: fewer individual pieces to play with than previous entries in the series, and a central focus on ... Read More →
Published on July 5th, 2013 | by Andrew Vestal
GungHo Online Entertainment is the current darling of the mobile game industry. Their smash hit Puzzle & Dragons has more than 16 million users in Japan, and just surpassed 1 million in South Korea. The game ... Read More →