Games
Remember Me: This Was Supposed to Be the Future
Published on February 18th, 2014 | by Andrew Vestal
"Unless you're over 60, you weren't promised flying cars. You were promised an oppressive cyberpunk dystopia. Here you go."... Read More →
Published on February 18th, 2014 | by Andrew Vestal
"Unless you're over 60, you weren't promised flying cars. You were promised an oppressive cyberpunk dystopia. Here you go."... Read More →
Published on January 30th, 2014 | by Andrew Vestal
Loving Father. Caring Husband. Secret Octopus... Read More →
Published on January 8th, 2014 | by Andrew Vestal
What is life, without death... Read More →
Published on December 20th, 2013 | by Andrew Vestal
Because we have to. Or do we... Read More →
Published on December 20th, 2013 | by Nich Maragos
You hit the Woodland-elf! The Woodland-elf hurls a brilliant blue potion! The flask crashes on your head and breaks into shards. You feel rather tired. The Woodland-elf thrusts her elven spear. The Woodland-elf hits! The killer ... Read More →
Published on December 10th, 2013 | by Nich Maragos
At 5 PM, Andrew got in touch and asked if my writeup of The Novelist was ready to review yet. It wasn’t; all I had was a document (novelist-notes.txt) where I’d jotted down some loose ideas. ... Read More →
Published on December 6th, 2013 | by Fritz Fraundorf
It might seem impossible to remember, but at one point, revisiting the world of a previous Final Fantasy was unprecedented. (Well, almost unprecedented.) When Square first started dropping unsubtle hints that it might create a follow-up ... Read More →
Published on November 5th, 2013 | by Andrew Vestal
The future of sex in games starts with a flower... Read More →
Published on October 31st, 2013 | by Nich Maragos
Minor Key Games released Eldritch last week, a first-person game that fuses Minecraft, roguelikes and the Cthulhu Mythos. As a fan of all three of those things, I was greatly looking forward to it, so I ... Read More →
Published on October 17th, 2013 | by Andrew Vestal
Games are about feeling powerless and never getting your way... Read More →
Published on October 14th, 2013 | by Andrew Vestal
This article contains significant spoilers regarding the conclusion of Brothers: A Tale of Two Sons. Howard Hawks famously described a great movie as “Three good scenes, no bad ones.” By that measure, Starbreeze Studios’ Brothers: A ... Read More →
Published on October 2nd, 2013 | by Fritz Fraundorf
Was Xenogears the start of an RPG revolution - or the end of an era... Read More →
Published on September 17th, 2013 | by Nich Maragos
Your favorite series isn't coming back, and that's okay... Read More →
Published on September 13th, 2013 | by Luana Rawlins
NOTE: This article covers major plot points of both Hate Plus and Analogue: A Hate Story. Beware of spoilers! Hate Plus isn’t your typical game, even when it comes to visual novels. Within the genre, there ... Read More →
Published on September 13th, 2013 | by Nich Maragos
There’s been a boom lately in what Ryan North is calling, for legal reasons, “choosable-path adventures.” North successfully Kickstarted an absolutely bonkers choice-driven adaptation of Hamlet titled To Be Or Not To Be, which has been ... Read More →
Published on September 12th, 2013 | by Nich Maragos
GIA talks with Love about digital identity, the Joseon Dynasty, and cake... Read More →
Published on September 11th, 2013 | by Tyler Lolong
Anyone interested in history, religion, or other Humanities knows that studying the distant past is a difficult pursuit. Historians must reconstruct events from incomplete sources, unreliable records, or outright fabrications. Often accounts contradict one another, and ... Read More →
Published on September 10th, 2013 | by Andrew Vestal
Christine Love announced Hate Plus with an amusing theme song: “It’s Not Ero!!” The warning wasn’t really necessary; after Analogue: A Hate Story built an entire game around Joseon Dynasty genealogical mysteries and violent patriarchies, few ... Read More →
Published on September 9th, 2013 | by Nich Maragos
When you reach a failure state in a lot of games-whether that’s a lost life, a trip back to the last checkpoint, or a total Game Over-there’s a tension between the player’s ability and the game ... Read More →
Published on September 6th, 2013 | by Andrew Vestal
Do games still distinguish between compulsion and fun? There’s a reason your memories of Assassin’s Creed, Tomb Raider, Bioshock: Infinite, and every other AAA title of the past 5 years have run into a bland and ... Read More →