Fantasy Life: Devaluing Violence
December 15th, 2014 | by Nich Maragos
In which we explore how pacifism is supported by careful design throughout Level-5's latest
December 15th, 2014 | by Nich Maragos
In which we explore how pacifism is supported by careful design throughout Level-5's latest
October 29th, 2014 | by Nich Maragos
A statue unveiling that focuses not on the subject it honors, but the complex and delicate plinth it's built on
October 24th, 2014 | by Nich Maragos
Given charge over a fragmented manuscript, what will you make of it
October 23rd, 2014 | by Nich Maragos
This beautiful and clever co-op platformer is tough to play--and not for the usual reasons
October 22nd, 2014 | by Nich Maragos
The secret to a quality runner game? Dragons to slay, cultural detritus to collect, and an axe to grind
October 21st, 2014 | by Nich Maragos
Retrace Thoreau's steps in this game about seeking inspiration and living simply
October 20th, 2014 | by Nich Maragos
How do you get an honest look at sex in games? Find an entirely new perspective
May 2nd, 2014 | by Nich Maragos
Escaping the Dungeons of Doom can be harder than you realize
March 5th, 2014 | by Nich Maragos
"A new day is coming," says cyberpunk, "but don't get excited." Unless
December 20th, 2013 | by Nich Maragos
You hit the Woodland-elf! The Woodland-elf hurls a brilliant blue potion! The flask crashes on your head and breaks into
December 10th, 2013 | by Nich Maragos
At 5 PM, Andrew got in touch and asked if my writeup of The Novelist was ready to review yet.
October 31st, 2013 | by Nich Maragos
Minor Key Games released Eldritch last week, a first-person game that fuses Minecraft, roguelikes and the Cthulhu Mythos. As a
September 17th, 2013 | by Nich Maragos
Your favorite series isn't coming back, and that's okay
September 13th, 2013 | by Nich Maragos
There’s been a boom lately in what Ryan North is calling, for legal reasons, “choosable-path adventures.” North successfully Kickstarted an
September 12th, 2013 | by Nich Maragos
GIA talks with Love about digital identity, the Joseon Dynasty, and cake
September 9th, 2013 | by Nich Maragos
When you reach a failure state in a lot of games-whether that’s a lost life, a trip back to the
August 19th, 2013 | by Nich Maragos
SPOILER WARNING: The following is an in-depth discussion of certain aspects of Gone Home and should not be read until
August 15th, 2013 | by Nich Maragos
There’s a ghost in Gone Home. There are a lot of them. You may or may not hear them in
August 13th, 2013 | by Nich Maragos
I’ve never played a bad electronic implementation of Picross. Mario’s Picross, Illust Logic, Picross DS; they’ve all eaten up many
August 8th, 2013 | by Nich Maragos
“The Yawhg will be here in six weeks,” you are told up front, “and no one expects it.” From there,